RotR RussianTopol-M
I am not good with patience.

Russian Federation
- Tactical Ballistics General Zhukov


Mobile miniature superweapon


Cluster nuclear warheads x3









Build time


Produced by

War Factory


- Industrial Plant
- Tactical Nuclear Weapons unlock.

Hot key

M (?)

Russia's nuclear arsenal.
- Topol-M leaving the War Factory.
Topol Upgrades

- MIRV Warhead (indefinite times)


- Deploy
- Show Weapon Range
- Launch Tactical Nuclear Strike

The Topol-M1 ICBM launcher is perhaps the most powerful artillery unit in the game, deployed exclusively General Zhukov, the Ballistics General of the Russian Federation.


Produced by the Soviet Union during the Cold War, the RT-2UTTKh Topol-M, NATO reporting name SS-27 Sickle B, is an intercontinental ballistics missile launcher. In the event of World War III, these platforms would launch nuclear warheads across the Iron Curtain and into Western soil, devastating the land. When the Russian economical crisis escalated in the late 2010s, these weapons of war fell into obscurity, being locked up in deep underground vaults far out in Siberia to be used by no-one. The fate of the divisions utilizing the platforms, the Strategic Rocket Forces, were also disbanded. They remained locked up until Russia's new leader President Suvorov put the country back on track one and a half decades later. With his rebuilt army, he reinstituted the Strategic Rocket Forces, and put them under command of his most trusted general: General Zhukov. The platforms were upgraded to fit modern standards, and today stand vigilant next to the Guards Army, ready to launch their nukes should the ECA draw more nuclear weapons into the Russo-European War.

Unit DescriptionEdit

I am like a magician: I make things... disappear.
- Topol-M.

The Topol-M, or referred to just "Tool," is one of the strongest artillery vehicles in the game, if not the strongest. However because its armament is very destructive and very expensive to create (at $2000), when constructed out of the War Factory the Topol is not armed as each missile has to be purchased seperately as an upgrade. This makes each Topol quite costly to maintain, but the result is very devastating (for the enemy). The Tool's armament, the MIRV, splits into three nuclear warheads that each deliver a powerful blow. However it is not as strong as China's Nuclear Missile or its silo-based brother, but it is powerful nonetheless. The Topol is also mobile, presenting an advantage over the stationed Nuclear missile or the Russian Missile Silo.

However, even though its MIRV has a considerable range, it is still shorter than that of the Missile Silo. It also has a very large minimum range.

Tactics Edit

Cover your eyes sweetheart... It's going to be bright.
- Topol firing.

Even though this weapon is feared for its almost divine destructive blow, the Topol is very vulnerable to everything, ground and air. It has weak armor and is very slow, so it is absolutely necessary to keep it protected at all times. An escort of tanks and infantry, maybe even helicopters is ideal, but the enemy is surely going to go for the Topol at once. Aircraft would go for it, meaning it has to be well protected by anti-air units such as Grumbles, and in the case of Nighthawks also needs stealth-detecting units nearby. However, if you get close enough to the enemy base and has purchased a missile, the MIRV is completely unstoppable. Three warheads have enough power to destroy power plants and base defenses, but more are needed to level the bigger buildings.

Counters Edit

Since the Topol is slow and weak, it is not difficult dealing with it. After every missile launch it has to purchase a new one, which takes several minutes to complete. Always make sure that you have aircraft on the ready to take out the Topol as soon as it is spotted. A large force of tanks and aircraft could break its defenders and leave the Topol free to be destroyed, or you can take it out with artillery from afar. Most artillery units sans the Claymore can fire on the Topol from within its minimum range, but it is not likely going to waste a MIRV on your sole artillery unit.

Pros and Cons Edit

Pros Edit

  • Most powerful artillery unit
  • Immense range
  • Splits into 3 missiles upon re-entry
  • Devastating nukes when hit
  • Leaves deadly lingering radiation when hit

Cons Edit

  • Slow
  • Large size
  • Vulnerable to aircrafts
  • Cannot use smoke grenades
  • Wreck cannot be recovered
  • Very weak
  • New missiles need to be purchased
  • Expensive
  • Needs to deploy to fire

Quotes Edit

When created:

  • Russia's nuclear arsenal.

When selected:

  • I am here.
  • I am not good with patience.
  • Topol crew on standby.
  • I am like a magician: I make things... disappear.

When moving:

  • Don't disappoint me.
  • ICBM launcher moving.
  • Yes, comrade general!

When MIRV upgrade is complete:

  • MIRV, loaded.
  • Who needs more MIRVs?
  • Warhead installed.

When launching:

  • Things are about to get interesting...
  • Cover your eyes, sweetheart. It's going to be bright.

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Infantry Boris BikovConscriptRPG ConscriptIgla TrooperShmel TrooperShock TrooperSpetsnazVDV
Vehicles Arms SupplierBadgerBlackbearBRDMBuratinoConstruction CraneField QuartersGolemGorgonGrizzlyGrumbleKodiakMaulerMishkaOgreRhinoSentinelShilkaSupply WartruckTesla TankTopol-MTor Heavy AATunguskaWolverine
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Structures AirfieldBarracksCoal Power PlantCommand BunkerDebris BunkerHelipadIndustrial PlantMissile SiloRadar OutpostSupply WarehouseTremor AGASWar FactoryWeapons Bunker
Defenses Blackout NodeComponent TowerKashtan
Support BackfireBlackjackCandidHaloMiG Bomber

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