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Tech Power Plant
Tech Powerplant
Tech PowerPlant
Old, yet reliable
Unit
Affiliation

Neutral

Role

Tech Structure

Properties
Armament

None

Protection

Structure Armor

Production
Requires

None

Function
Power

+10

Scattered all over the world, Tech Powerplants could supply you with additional power if captured.

LoreEdit

As a reaction to the devastating GLA attacks on vulnerable infrastructure, many countries have moved away from nuclear energy. Most prominently, the nations of Europe have started their visionary Solaris project. In order to bridge the gap until its completion by 2040, many conventional but highly efficient power plants utilising fossil fuels such as coal and natural gas were constructed, triggering the Russian resource boom of the late 2020s. In-game, these civilian Power Plants provide the player with additional power units upon capture, allowing for risky but potentially rewarding early game build orders that postpone the construction of one's own power plants. As before, the GLA does not require any electricity to operate, but they too should be greatly interested in capturing these facilities, for they provide them with an increase in unit production speed.

TriviaEdit

  • These power plants are based on the advanced power plants from Red Alert 1.

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