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We'll tear through their armor!
- Tank Hunter arriving on the battlefield
Tank hunter icon

Tank Hunters are China's basic anti-armor and anti-air infantry. Unlike their counterparts in other factions they employ recoiless flak rifles instead of missiles, making them immune to anti-projectile weapons such as the American point defense laser and the Russian Arena system.

Lore

I like the big targets.
- Tank Hunter

In the ending years of Global War against GLA, many Chinese generals complained about the original weapon loadouts of the anachronistic Tank Hunters; although their missiles pack a punch en masse, their unfavorable tendency of "over-attacking" had been an issue on the field, especially against massive waves of tanks, as seen during the GLA attack on the Chinese nuclear power plant in 2028. The solution found by the Ministry of Ordnance was an anachronistic one; replace the aging missile launchers with flak guns. Although anachronistic in this time and age, the new weaponry of the tank hunters shows promise.

Abilities

Ability Description
Tank hunter satchel tnt charge icon
Satchel TNT Charge
Throw a satchel TNT charge at the target location in a distance of 60 to 110 which explodes 3 seconds after touching ground, causing 200 to 50 EXPLOSION damage over a radius of 15 to 50. 9 seconds cooldown.

Overview

Throw everything at them!
- Tank Hunter attacking

The Tank Hunters fire hitscan flak rounds, which hits their target instantly. This makes them particularly more effective against fast enemy aircraft compared to their counterparts in other factions. The Tank Hunter's projectiles are also immune to missile countermeasures and always hit their target.

Like all Chinese units, the Flak Hunters gain Horde Bonus when in groups of five or more Chinese infantry, enabling them to fire 25% faster. This effect can be made 25% more effective with the Nationalism upgrade.

The Tank Hunters have a faster rate of fire and lower damage per shot compared to missile armed infantry. This trait often makes them a more efficient anti-vehicle unit as they do not have any chances of "overkill" which is common among missile armed units. They are good for supporting Chinese tanks and particularly effective in garrisons and bunkers. They are however still easy prey for anti infantry attacks and vulnerable to garrison-clearing weapons.

Tank Hunters can also use the Satchel TNT charge ability to damage enemy structures and vehicles at a close throwing range. This ability is situational, but can sometimes be effective when destroying enemy structures, vehicles, and even infantry if they get caught in the blast radius.

Tactics

Tank hunters deals heavy damage against enemy armor, and good vs aircraft, because their recoiless flak cannon are effective through against heavy armored vehicles, and can be deadly if combined with the Horde Bonus.

Counters

I didn't sign up for this!
- Tank Hunter under fire

Like other Anti-Armor Infantry, the Tank Hunters are weak vs Basic Infantry and Anti-Personnel Vehicles, due to their light armor and somewhat slow speed.

Quotes

The Tank Hunter reuses their original voiceset in the vanilla Generals and Zero Hour.

See also

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