The map is set in a coastal area somewhere in the Middle East. The players start on the north west and south east islands, with the south west island being neutral grounds and containing an useful Tech Reinforcement Pad. This map is known for being particularly chokepoint-heavy and thus shunned by some players as a result. Indeed, the map consists of 3 penisulas which are connected only due to narrow openings in a small central landmass, as well as some bridges connecting each island to the other two. All of these areas are very easy to defend, making direct assaults very difficult and forcing the player to rely heavily on artillery and air support.
- The map actually has both Generals and Zero Hour versions, but only the latter is available in Rise of the Reds.