FANDOM


Unit Strategy Quotes Gallery
Jack of all trades.
- Pandur IFV
Pandur ifv icon
The Pandur IFV is the ECA's advanced troop transport and a prime example of their combined arms tactics. The gun on its turret changes depending on the ECA infantry stationed inside, making it a highly versatile vehicle capable of dealing with a wide range of enemy threats if the right soldier is garrisoned inside.

Lore

Named after a Slavonian infantry force from the 18th century, the Pandur III is the third generation of the eponymous family of wheeled combat vehicles in service of the Austrian Bundesheer. Whilst originally designed as an armored personnel carrier, the European Continental Alliance has decided to fill this particular role with the Swedish-made Lynx Bandvagn, choosing the heavy weapons carrier variant of the highly versatile Pandur as its standard infantry fighting vehicle instead.

As such, the ECA Pandur omits its troop carrying capabilities in favor of additional storage space for a variety of heavy weapons that can be installed on the turret and operated by a dedicated specialist infantryman ordered into the vehicle. These include a 20mm auto-cannon, a self-loading, four-barreled set of Panzerfausts, a rapid-firing grenade machine gun, an extendable repair arm, medical supplies, a mortar, an anti-material cannon and a short-barreled canister gun.

Its steel-encased polymer armor protects the Pandur against small arms fire and keeps it light enough to fully utilize the mobility of its six wheels, making it a useful addition to any mechanized force. Oddly enough for a vehicle originating from a landlocked country, the Pandur is also equipped with inflatable rubber skirts to traverse stretches of water, such as the Danube river that runs through northern Austria.

Abilities

Ability Description
Panzerfaust soldier anti tank warheads icon
Anti-Tank Warheads
Use the anti-tank warheads effective against vehicles.
Only available when a Panzerfaust Soldier is on board.
Panzerfaust soldier vacuum warheads icon
Vacuum Warheads
Use the vacuum warheads effective against infantry and can clear garrisoned structures.
Only available when a Panzerfaust Soldier is on board.
Requires Armory Expansion.
Combat medic recover wounded icon
Recover Wounded
The Combat Medic resuscitates downed ECA infantry (marked with red crosses above their body) in a radius of 75 with the process taking 1 second to complete, refunding their costs before a Medivac Pegasus arrives to evacuate the resuscitated ECA infantry off the battlefield.
Only available when a Combat Medic is on board.
Combat pioneer explosive mortar rounds icon
Explosive Mortar Rounds
Use standard explosive rounds for the mortar. With Cluster Munitions, the rounds will release 2 bomblets on impact.
Only available when a Combat Pioneer is on board.
Combat pioneer canister mortar rounds icon
Canister Mortar Rounds
Use canister rounds for the mortar effective against infantry and light vehicles but ineffective against tanks and structures.
Only available when a Combat Pioneer is on board.
Requires Canister Rounds.
Combat pioneer tear gas mortar rounds icon
Tear Gas Mortar Rounds
Use tear gas rounds for the mortar that does no damage but reduces the affected enemies' firepower and range by 20%, and firing rate by 25%.
Only available when a Combat Pioneer is on board.
Requires Tear Gas Rounds.
Grenadier explosive grenades icon
Explosive Grenades
Use explosive grenades that explodes on impact. Effective against all ground targets.
Only available when a Grenadier is on board.
Grenadier airburst grenades icon
Airburst Grenades
Use airburst grenades that bounces on impact and explodes mid-air. Effective against infantry but ineffective against anything else.
Only available when a Grenadier is on board.
Requires Canister Rounds.

See also