|“|| Mortar Track good to go.|
- Mortar Track
Vaguely reminiscent of the M7 Priest artillery of World War II fame, these medium-weight, open-topped vehicles entered service with the British Army as part of the MoD's re-armament plan which was put into action after the new government of the populist 'Hope and Glory' party had announced the withdrawal of the United Kingdom from the increasingly assertive European Union in the mid-2020s. Picking up on the traditions of the past in an effort to secure a safe, self-determined future, the country proceeded to engage in an increased exchange with its old Commonwealth allies, particularly Australia, India and Canada, whose economies remained relatively stable throughout the Global War on Terror, which put the UK in an advantageous position by the time stability returned to the continent several years later.
Meanwhile, many 'lean and fast' units of the Army had been turned back into heavy, hard-hitting territorial defense forces and the Royal Armoured Corps was no exception. Operating alongside a new model of Britain's time-tested Challenger tank, the Mortar Track provides mobile artillery support on the go. Its powerful 120mm mortar cannon can lay down a rapid, unceasing barrage of shells thanks to its automatic loading system and the latest software upgrade for the targeting computer, which is yet to be applied to all available vehicles, allows Mortar Tracks to relay targets between each other.
|Order the unit to continuously attack the target area.|
Battle Network Scanner
|Activates the battle network scanner by designating an enemy unit or structure at a distance of 225 to 1200 and relays the targeting data to other Mortar Tracks in a radius of 225 to 700, allowing them to attack the target from beyond their normal range.|
Requires Battle Network.
Superficially, the Mortar Track may seem little more than a Gorgon that needs to deploy before it can fire its mortar shells. Generals will however be quick to learn and appreciate the advantages the Mortar Track has over most other artillery units. The main advantage is the fact that once it has deployed and it has begun firing, the Mortar Track will progressively gain an attack speed boost, and will significantly fire faster after each shell is fired, until it reaches a very fast attack ratio that almost reaches that of the barrage mode of the Grad, but without the need of reloading. Even small groups of Mortar Tracks firing at the maximum speed will almost certainly destroy any building, even as it is being repaired. This destruction capability is further improved by the Cluster ammunition upgrade, which makes its shells break up into smaller shells upon impact, dealing even more damage.
As the Mortar Track needs to rebuild its momentum every time it stops firing and has to deploy to reach a further away target, an effective way to circumvent this is by using the Battle Network upgrade, which allows a lone Mortar Track to pinpoint the location of a target to nearby Mortar Tracks that would otherwise be not close enough to fire at it, and this allows them to reach targets at even greater distances.
Unfortunately, while artillery units such as Tomahawks may attempt to make a run for it when the enemy tries to destroy them, the Mortar Track needs to undeploy in order to move again, meaning it is extremely hard for it to be able to escape enemy counterattacks. Its poor armor and slow movement means it is easy prey for Humvees and even Gazelles unless it is protected by powerful units such as Wotan Arrays or Jagdmammuts. Additionally, although they can reach absurdly high attack speeds, their initial slow attack speed means they are largely ineffective against vehicle columns, as they will often reach their destination before the Mortar Track is even able to reach the maximum attack speed.