1000 pre-attack delay, 3000 between shots
Whilst not perfectly accurate, these dug-in 81mm infantry mortars make a useful addition to any defensive perimeter. Their high-explosive shells have good range and can be fired in fast succession and even though they cannot reliably defeat fast or well-armored targets, they are nevertheless capable of decimating enemy troop concentrations as they gather in front of the line, smashing holes into their ranks well before the actual assault and prompting the attacker into fast, possibly miscalculated moves that may foil his entire plan.
|Order the unit to continuously attack the target area.|
|Use standard explosive rounds for the mortar. With Cluster Munitions, the rounds will release 3 bomblets on impact.|
|Use canister rounds for the mortar effective against infantry and light vehicles but ineffective against tanks and structures.|
Requires Canister Rounds.
Tear Gas Mortar
|Use tear gas rounds for the mortar that releases a cloud of tear gas for 8 seconds which does no damage but reduces the affected enemies' firepower and range by 20%, and firing rate by 25%.|
Requires Tear Gas Rounds.
Danger Close Barrage
|Fire a barrage of 6 artillery shells at the structure's position. Each shell causes 100 EXPLOSION damage over a radius of 50 and additional 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions, the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.|
As it name suggests, it is a sunken pit covered with sandbags that sports a single mortar. Although boasting significant range, it cannot effectively hit highly mobile targets. However, this base defense's full capability can be seen during a massive tank or infantry rush and against low tier enemy artillery. It can also benefit from the Cluster Munitions upgrade.
If the Non-Lethal Agents General's Promotion is unlocked, the Mortar Pits gain the ability to switch their default explosive mortars with tear gas mortars. The tear gas rounds are non-lethal. Instead these create a cloud of tear gas upon impact which reduces the damage, range and firing rate of enemy units caught in it.