Over the years, Russia developed a number of new ballistic missile systems, including the 'Don' which was designed for tactical use on the battlefield. Thanks to its on-board jamming systems, the new missile cannot be intercepted by any means and carries up to five low-yield atomic bombs, essentially designed as a way to deliver an accurate nuclear artillery barrage to shatter enemy formations and defensive lines.
Ever since President Suvorov had issued the clearance to deploy these weapons to General Leonid Zhukov, several Don missiles were installed at Russian Army bases in the occupied territories of Europe. Zhukov reasoned that a ballistic missile launch that was detected closer to the front line would not be as easily misinterpreted as a strategic launch from the larger silo compounds in the Russian homeland.
He knew that such an error might easily bring about the end of the world, which is why he reserved his missiles for only a select few high-priority military targets in support of his ground assaults and defied orders from General Aleksandr who urged him to launch them against European population centers in a last fanatical effort to shatter their opponents' morale, which was met with disapproval from Suvorov, who knew such a move would cause the United States to launch their nuclear arsenal and destroy much of the human race. Despite protests from Aleksandr, President Suvorov never reprimanded Father Leonid for his disobedience, which the old, respected General regarded as an unspoken statement of approval.
The Russian Missile Silo probably has the longest range in the game, it can cover vast portions of a map, and even 8 player maps can be completely covered with a handful of these missile silos. Like the Topol-M the player must purchase a warhead every time, and it takes 3 minutes to have the silo ready to launch. The missile silo has a larger range and causes more damage than the Topol-M since it has 5 warheads compared to the Topol-M's 3 warheads. As of 1.86, the Missile Silo has able to launch anywhere on map and also MIRV warhead cost has been decreased to $2000.
If you are playing on a small map then you can construct your missile silo within the borders of your base and hit the enemy base, although you may have to build it as far forward as possible to cover as much territory possible.
If you are playing on a larger map, you can opt for constructing a small Forward Operations Base (FOB) somewhere in the center of the map which includes your missile silos. Avoid building missile silos in map corners or along map edges as you will be wasting 3/4 or 1/2 of the silo's range.
Forward Operations Base is basically a mini base with a barracks, war factory, possibly a helipad, and of course missile silos. Maintain sufficient spacing between structures to reduce the number of buildings that can be targeted at once with enemy Generals Powers attacks, and always have a reserve force which you can deploy to protect your FOB if it is about to be overrun. If you have the blackout node unlock construct one in your FOB. FOBs must be well defended from land and air attacks, so a few Grumbles along with some Tunguskas should create a no fly zone. As for ground defense, Russia's standard base defenses along with well-placed Msta-S SPGs should suffice. Keep in mind that being an FOB you will most likely be attacked from all directions so construct circular defenses. Make sure to have Conscripts equipped with IR goggles to detect enemy stealth units, having a few Hinds with Conscripts is a viable option.
Once your FOB is complete purchase warheads for all of your missile silos in that specific FOB, and have a significant attack force on standby or almost complete. When all of the missile silos are ready to launch, bombard your enemy with the ICBM missiles in one go, and attack the enemy base with your attack group. You can choose to target the enemy base defenses on a specific flank, or target important buildings like power structures with your ICBMs. Basically target what you as player think will make it easier for your attack force to overrun the enemy base. If the enemy player has been careless enough to allow you to build a large enough FOB to house several missile silos then launching all of your ICBMs at once can possibly destroy the entire enemy base.
As of 1.86, it is act as a superweapon and you can now able to launch anywhere on map. Use them properly like the Tremor AGAS and also can be limited one for each player when "Limited Superweapon" is on.
The Missile Silo's quotes are voiced by The_Hunter, the lead developer of Rise of the Reds.
Behind the scenes
- Prior to 1.87 public beta version 1.5 the Missile Silo only requires Nuclear Warfare to be built. Its build limit is only imposed when Limit Superweapons are enabled and it also can only store one missile at a time.