|“|| As long as the pay is good.|
Honed by a lifetime full of war and bloodshed, these Mercenaries form the elite cadre of Sulaymaan's army. Due to their fierce reputation, they tend to enjoy an air of awe and privilege among the GLA, as they are only ones who can ask their leaders for noticeably higher rewards and walk away with their heads still on their shoulders. Unlike the common rabble, Mercenaries have exclusive access to the GLA's special arsenal of looted local weapons from South Africa, including the Vektor R4 assault rifle, the SS-77 machine gun and the Milkor 40mm grenade launcher. In addition, every Mercenary is armed with the single most common weapon on the African continent: A lethal machete that can kill a person with only a single, well executed swipe.
In combat, the Mercenaries are not only feared for their superior weapons and raw brutality, but also for their resilience and fearlessness: It has been reported that these men fire themselves up macabre ceremonies before the battle, putting them in a permanent state of blood-crazed frenzy in which their perception of pain - and morality - is numbed.
There are three types of the Mercenary unit: Runner, Gunner and Grenadier.
|“|| Time to get a new contract!|
- Unused Mercenary Gunner/Grenadier defect quote
- Originally Mercenary units are intended to defect to the player who have forced them to surrender, but this was changed in the final release, as Mercenary units can be forced to surrender just like most infantry.
- Before 1.86 the Mercenary Gunner can create foxholes from which they can use their machine gun, but this feature was removed as Mercenary Gunners can now freely switch between using the assault rifle and the machine gun.
- Also, before 1.86, the Mercenary Gunner and the Mercenary Grenadier has the Machete ability, which was eventually moved to the newly introduced Mercenary Runner.