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Javelin Team

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Javelin

Operating in pairs, even one Javelin Team can prove a nightmare to opposing armored vehicles if deployed properly.

Javelin Team Overview
American Javelin
Unit
Affiliation

USA

Role

Anti-tank infantry

Armament

FGM-148 Javelin

Protection

Infantry Armor

Tier

2

Properties
Amphibious

No

Production
Cost

800

Build time

0:08

Produced by

Barracks

Requires

Strategy Center

Hot key

J

Combat
Squad size

2

Function
Abilities

- HEAT missiles
OR
- ASCAT missiles

Elite upgrade

- Heals itself

Notes

- Cannot attack infantry, structures, or aircraft
- Must be deploy to attack
- Cannot enter buildings and transport vehicles

Javelin Team Upgrades
Mb-Javelin
Function
Upgrades

Advanced Training
Chemical Suits

LoreEdit

"Well, we all know and love the FGM-148 Javelin anti-tank missile system. The weapon itself is quite on the heavy side with a carry weight of fifty pounds, but trust me when I say that nobody wants to be on the receiving end of a tandem HEAT missile screaming down from the sky to blast a crater into the roof of some T-whatever piece of junk. Unlike the more lightweight and versatile SRAWs used by the fireteams at the front, the Javelin is a specialised long range support weapon operated by a crew of two. Now, the thing that's truly amazing is the new ASCAT missile, which stands for Airbursting Shaped Charge Anti-Tank. This missile contains a payload of several sensor-fused submunitions which automatically form explosive penetrators that scatter over a moderately sized area. This allows the Javelin operator to either drop a highly destructive and accurate missile on a single vehicle target for massive damage or rain hell on a whole bunch of poor suckers at the same time. Makes for one hell of a fireworks show!"[1]

AssessmentEdit

Armament Edit

Equipped with the deadly and precise Javelin, these men can lay waste to any tank column, should they be left alone. Bringing with them are two powerful warheads: the HEAT (High Explosive Anti Tank) a missile powerful enough to puncture through a tanks armor and the newer ASCAT (Airbursting Shaped Charge Anti-Tank) warhead, preferred for tight formations of light vehicles.

TacticsEdit

Long ranged, deadly and precise, and grouped together no tank is safe. Commonly, Accompanied with mule drone for added damage and rate of fire. Should a commander choose the Bombardment battle plan, these men can cause a massacre to any armored column. If it's default fire power is pleasing enough, a commander may choose the Search an Destroy battle plan, and use it's range advantage to eliminate vehicles in a much safer location. Apart from their offensive capabilities, they are adept in defending on ground base sieges on your base.

CountersEdit

While they deal quite a punch against ground vehicles, they are completely unequipped against any infantry and aircraft. Any vehicle fast enough and durable enough, could eliminate the Javelin Team should they get inside the unit's dead zone. As with all infantry, exposure to flames, radiation, toxins etc. will exterminate them in mere seconds, that until they are issued with Chemical Suits.

ReferencesEdit

See alsoEdit

Logo-usaAmerican ForcesLogo-usa
Infantry Colonel BurtonDelta ForceEnforcerGreen BeretJavelin TeamMissile DefenderPathfinderPilotRangerSEALVanguard Operator
Vehicles Acolyte TankAmbulanceATV HumveeAvengerBradley IFVCrusaderDozerHumveeM113 VulcanMicrowave TankTomahawkPaladinPatriot SAMWASP Hive
Drones AT DroneBattle DroneGuardian DroneHK DroneMule DroneSurveillance DroneRecon DroneRepair DroneSentry DroneTargeteer DroneTermite Drone
Aircraft AuroraBlackhawkChinookComancheLittle BirdNighthawkOspreyPavelowRaptorStarlifterViperWidowmaker
Structures AirfieldBarracksCommand CenterDetention CampDrone Control CenterFusion ReactorParticle CannonStrategy CenterSupply CenterSupply Drop ZoneWar Factory
Defenses CyclopsDrone HiveFire BaseProtector Missile System
Support GlobemasterGuardian AngelHerculesLancerSpectre GunshipSpiritStratofortressTrinityWarthog

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