|“|| What's the job?|
- Jarmen Kell ready to go to work.
Business is business.
|Jarmen Kell Upgrades|
- Stinger Launcher
Jarmen Kell is a highly skilled Arabian assassin employed by the GLA. He is the hero of the GLA and has seen many, many battles.
The legendary insurgent Jarmen Kell was among the few higher tier GLA operatives to survive Sulaymaan's purges, and for good reason: His skills as an assassin are still unrivaled. A backfiring IED cost him half his right hand along with the ability to aim precisely for vehicle weak spots or vision slits, but being the impeccable marksman that he is, Kell quickly adapted his methods: Ditching his unwieldy KSVK anti-materiel rifle for a handy Dragunov, Jarmen is now able to fire several shots in rapid succession in order to suppress and immobilize multiple targets. In addition, he has trained his mastery of the Stinger missile launcher to the point where he can hit air targets at perfect angles and with optimal timing to guarantee a kill.
|“|| I don't care who they are.|
- Jarmen Kell.
Jarmen Kell is the hero of the GLA. Able to pick and kill off any infantry unit in a single hit, he is the master assassin. His skills are many, however he only uses the ones he need on the battlefield. He no longer has the Snipe Driver ability, but it has been replaced with two other, useful abilities.
Jarmen has mastered the Stinger launcher, and is able to destroy aircraft in just one hit. The Stinger improves Kell and makes him the second anti-air capable hero in the game, and the only one that has the ability by default. The launcher has a short reload time, and Kell can fire off many missiles in quite a short notice.
Jarmen now has a rapid-fire Dragunov sniper rifle, which gives him the ability to pull off multiple shots in a short period of time. This allows him to suppress vehicles by firing at them repeatedly until a friendly unit destroys it.
Although he has lost his ability of sniping the drivers of vehicles, he still is a potent threat on the battlefield. He could easily fend off an infantry wave, but not much so can be done against vehicles. A possible tactic against Russia would be sneaking Kell and a few hijackers on their bases and wreaking havoc, with Kell killing off any infantry they might encounter. Although he is not fit for combat on the front lines, you could use him there if your enemy is fond of infantry waves; just make sure he isn't spotted by enemy vehicles.
Although his skills are useful, when faced against an entire wave of tanks, he is nothing more than a nuisance. However, Jarmen can easily bog the way of micro-managed units, especially infantry and aircraft. There are actually no specific counters for him, except keeping a close eye on forces in case they're ambushed while deploying stealth detectors and anti-personnel units.
- During Zero Hour, Jarmen Kell was reportedly killed when the Chinese interrupted the GLA retreat from Europe. Seeing as he is still alive in the ROTR timeline however, it can be assumed that he was merely wounded by the Chinese, but managed to survive and escape the area.
- The dev team likes to call him Karmen Jell.
|Infantry||Anarchist • Angry Mob • Fanatic • Hijacker • Informant • Insurrection Mob • Jarmen Kell • Mercenary • Partisan • Rebel • RPG Insurgent • Stinger Soldier • Terrorist • Tunnel Defender • Worker|
|Vehicles||Battle Bus • Bomb Truck • Combat Cycle • Demo Truck • Grad • Marauder • Mobile Command Truck • Observation Van • Quad Cannon • Recycler • Rocket Buggy • Scorpion • Scrambler Track • Scud Launcher • Technical • Toxin Tractor • Ural Truck|
|Aircraft||Gazelle • Hook Gunship • Interceptor • Vulture Bomber|
|Structures||Airstrip • Arms Dealer • Barracks • Black Market • Chemical Lab • GLA Hole • GPS Scrambler Station • Hideout • Scud Storm • Supply Stash|
|Defenses||Demo Trap • Dushka Nest • Stinger Site • Tunnel Network|
|Support||Hook • Suicide Bomber • Tu-4|