|Jagdmammut Tank Destroyer|
No armor's too tough!
140mm armor piercing guns (x2)
Has a machinegun which can be manned by infantry.
Switch between AT Rounds
|“|| Jagdmammut prepared for combat.|
- Jagdmammut leaving the Vehicle Assembly Depot
The Jagdmammut is an ECA tank destroyer, fielded by General Wolfgang to support the ECA against enemy armor during the war.
|“|| Not a tank I can't break!|
This German-designed heavy tank destroyer is based on a series of experimental vehicles trialed by the German and Swedish armed forces during the last century. The design was revived due to recent Russian and Chinese advances in anti-missile technology, which threatened to render heavy anti-tank missiles ineffective. Heavy Anti-Tank Guided Missiles had previously been the mainstay of German tank-destroyer forces. The monstrous new vehicle was met with some skepticism, particularly from the armor community, due to it's lack of mobility and turreted guns, where it was considered anachronistic and expensive. But its defenders cited its heavy armor and powerful dual Rheinmetall 140mm cannons as proof of its suitability for defensive actions in Central and Eastern Europe. The 140mm twin cannons are an ingenious gas operated auto-loading design that is capable of using specialized Jormund jet-assisted laser-guided graphene penetrator rounds. The extreme specialization of the 140mm cannon turned out to be perfect for a tank destroyer. Even without the combustion light gas shells later created for the Jagdmammut's cannons, the 140mm anti-tank gun was theoretically capable of knocking out even Overlord tanks at their extreme range. As with most ECA vehicles, the Jagdmammut is powered by a highly efficient multi-fuel engine fitted to an electrical transmission gear.
Pressure from General Wolfgang's mechanized infantry formations in the German Army, who now felt vulnerable with the diminished potency of their anti-tank missiles, ensured funding was secured. It was given the German designation 'Jagdmammut' - which literally translates into English as 'hunting mammoth'. The vehicle was issued to General Wolfgang's forces to replace their missile-armed tank destroyers and support their nimble infantry fighting vehicles in the late 2020s. This deployment was to prove fortuitous in the future when the Jagdmammut's ability to hold it's ground against almost insurmountable numbers of enemy fighting vehicles would serve it well. In action the Jagdmammut's gunners soon found that the combination of the excellent optical systems and the powerful guns allowed them to out-range any other tank being fielded at that time, allowing them to destroy bewildered enemy vehicles with impunity before they could even return fire.
|“|| Nothing left but junk.|
- Jagdmammut attacking
The Jagdmammut Tank Destroyer is a heavy ECA vehicle, and could be compared to the Paladin and Golem tanks. It is slow, only being faster than the Golem if upgraded with Hydrogen Fuel Cells. It packs more firepower than the Paladin due to it having two cannons instead of one, but due to the Jagdmammut being a turretless tank, it lacks the ability to properly engage targets without having to turn around. This makes the Jagdmammut ineffective in mobile warfare, as it is slow and unable to target enemies while moving.
However, all is not lost. It has heavy armor, making it very tough to kill. Also, its guns have longer range than other tanks', especially if upgraded with Gas Ignition Guns. This allows them to engage the enemy well before they can get into firing range. Furthermore, they have the ability to switch to penetrator rounds, allowing them to damage multiple tanks with a single shell. This proves particularly effective when deployed in large numbers.
In a nutshell, the Jagdmmaut is a turtle that can wreck tank convoys and/or demolish a base. If you are dealing with either mobile units or infantry, be sure to complement the Jagdmammut with the appropriate vehicles to make the push.
Jagdmammuts are a great complement with the highly defensive end mechanized force of the ECA. Keeping it properly supported with AA and AI will make it easy for you to slowly creep your artillery to pound the enemy base.
Great counters to Jagdmammuts are AT Infantry and Helicopters, however against a good ECA player you will have a hard time since he/she will properly support his Jagdmammuts with AA and AI.
Luckily for you, all is not lost. Artillery works wonders against this relatively immobile unit. Grads, Gorgons, Motar Tracks, Tomahawks, Rocket Buggies and Nuke Cannons are great ways of destroying his Jagdmammuts without you losing units.
A soft counter would also be flanking (especially with GLA) since they cannot shoot on the move and have to slowly turn their whole chassis to be able to fire.
Pros and ConsEdit
The Jagdmammut's twin 140mm main guns deal a whopping 300 points of damage against armor and reloads a salvo in under 3 seconds. (The damage is the same as the Sentinel main gun and it reloads 33% faster just by comparison) They also sport the best range of any tank in the game. (Especially with Gas Ignition Rounds)
With great survivability, best DPS, immense range, these qualities make this tank destroyer literally the best tank destroyer in game.
The Jagdmammut however is pretty immobile, cannot fire on the move, weak against infantry, helpless against air and very easy targets for artillery.
- The Jagdmammut is based on a German tank destroyer called the VT tank, which was armed with either 2 105mm cannons or 2 120mm cannon. The VT tank never saw service, and only 7 were ever made.
- The Jagdmammut previously used the Tank Destroyer Voice set from Red Alert 2: Yuris Revenge.
- For an April Fools announcement, the Jagdmammut was presented as a Dual-Barreled Hetzer.