These dug-in 155mm howitzers are among the largest calibers in the ECA arsenal. Every gun can be controlled by a skeleton crew of three: The commander who oversees the entire fire mission, a technician who uses a hardened battlefield computer to calculate the ideal ballistic trajectory, which is then transmitted to adjust the gun in real-time and the loader who ensures a steady supply of shells. These consist of a carbon-based composite case and a dense payload of high-explosives, offering devastating long range firepower in a light-weight package that can be loaded in rapid succession. For the invading forces of the Russian Federation, the sight of a red signal flare and the shrieking sound of a descending shell are the only warnings prior to a massive barrage that reduces foot soldiers, vehicles and structures to nothing. In addition to the standard high-explosive shells, the ECA can also upgrade their artillery payloads to cluster shells which disperse an additional number of deadly sub-munitions upon impact. These rounds are compatible with all standard mortar and howitzer calibers.
|Fire a barrage of 6 artillery shells at the target location within the Howitzer Position's weapon range.|
Show Weapon Range
|Show the Howitzer Position's minimum and maximum weapon range on the radar map and the terrain for 6 seconds.|
Danger Close Barrage
|Fire a barrage of 6 artillery shells at enemies around the structure; if no enemies are present the shells will be dispersed around it. Each shell causes 100 EXPLOSION damage over a radius of 50 + 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.|
Behind the scenes
- Prior to 1.87 public beta version 1.5 the Howitzer Position does not require Fire Control Stations to function and has the ability to attack targets designated by a Marksman FAC anywhere on the map.