These dug-in 155mm howitzers are among the largest calibers in the ECA arsenal. Every gun can be controlled by a skeleton crew of three: The commander who oversees the entire fire mission, a technician who uses a hardened battlefield computer to calculate the ideal ballistic trajectory, which is then transmitted to adjust the gun in real-time and the loader who ensures a steady supply of shells. These consist of a carbon-based composite case and a dense payload of high-explosives, offering devastating long range firepower in a light-weight package that can be loaded in rapid succession. For the invading forces of the Russian Federation, the sight of a red signal flare and the shrieking sound of a descending shell are the only warnings prior to a massive barrage that reduces foot soldiers, vehicles and structures to nothing. In addition to the standard high-explosive shells, the ECA can also upgrade their artillery payloads to cluster shells which disperse an additional number of deadly sub-munitions upon impact. These rounds are compatible with all standard mortar and howitzer calibers.
|Fire a barrage of 6 artillery shells at the target location within the Howitzer Position's weapon range.|
Show Weapon Range
|Show the Howitzer Position's minimum and maximum weapon range on the radar map and the terrain for 6 seconds.|
Danger Close Barrage
|Fire a barrage of 6 artillery shells at enemies around the structure; if no enemies are present the shells will be dispersed around it. Each shell causes 100 EXPLOSION damage over a radius of 50 + 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.|
The Howitzer Position is one of the, if not the, most powerful base defenses in the game. Capable of firing a deadly volley of shells at any target within a large firing radius, the Howitzer Position can surely make your enemy's day worse. The Position can fire five highly explosive shells within its target radius. Although not so powerful against structures, it can badly damage the enemy's army and cripple their power supply. If not, it can be used to soften up their defensive lines. The Howitzer Position can also reveal its own range so you know where to shoot.
It takes the Howitzer Position two minutes to reload.
Being able to reach where most defenses cannot, utilize the Howitzer's range at its finest. If you can, build "fire bases"-sets of howitzers together with other defenses and a barracks- near your enemy's base so you can soften their base defenses and/or kill their forces that are in their base. They are perfect counters for enemies that turtle heavily, like USA, ECA and to an extent, China. On a defensive stance, use the Howitzer to destroy large parts of an incoming rush, making it easier for you other defenses to destroy the remaining forces.
Due to the Howitzer's expensive price (2500 credits) you could easily prevent a howitzer storm by attacking early in the game or putting immense pressure on the enemy's economy. Don't let your enemy mass large numbers of howitzers; it would make it harder for your forces to crack base defenses. Also, in case your units cannot break through, use a superweapon to break a cluster of them, or else use air units.
Behind the scenes
- Prior to 1.87 public beta version 1.5 the Howitzer Position does not require Howitzer Relays to function and has the ability to attack targets designated by a Marksman FAC anywhere on the map.