Gun turret icon
The Gun Turret is General Willem's specialized anti-armor base defense. It excels at defending against enemy vehicles and has two different types of munitions, one designed to destroy individual vehicles and the other designed to pierce through multiple targets.


This structure is a stationary defence version of a ship turret used on the destroyers of the Royal Netherlands Navy, albeit with an upsized 140mm cannon that excels against tanks. Operated by a highly autonomous fire control computer housed inside the peculiar 'pod' structure, the turret can spot, identify and engage hostile ground vehicles without any human input. The massive cannon is fed by a fully automatic loading system capable of cycling shells at a staggering rate. In addition, the Gun Turret can switch between two types of ammunition: A general purpose anti-tank round and a unique 'Penetrator' round whose core consists of a complex, synthetic material that is harder than diamond, allowing the round to pierce clean through multiple targets along its jet-stabilised flight path and making it more effective against a tightly packed mass of vehicles.


Ability Description
At rounds icon
AT Rounds
Use standard anti-tank rounds that hits a single target.
Penetrator rounds icon
Penetrator Rounds
Use Penetrator rounds that can pierce through multiple targets in its line of fire but deals lower damage.

Requires Prepared Defenses.

Danger close barrage icon
Danger Close Barrage
Fire a barrage of 6 artillery shells at enemies around the structure; if no enemies are present the shells will be dispersed around it. Each shell causes 100 EXPLOSION damage over a radius of 50 + 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.