Field command icon
While not as expansive nor as expensive as a Region Command, the Field Command offers some of the Region Command's core functionality, and more, at a lesser cost and lesser hit points.


In order to provide a means to support operations far from Region Commands, Field Commands are set up. Complete with Excavators and even Radar Helicopters, it is a alternative to a Region Command in case you need Excavators in that sector quick; either that, or benefit from the Field Command's extensive repair facilities.


Ability Description
Danger close barrage icon
Danger Close Barrage
Fire a barrage of 6 artillery shells at enemies around the structure; if no enemies are present the shells will be dispersed around it. Each shell causes 100 EXPLOSION damage over a radius of 50 + 100 to 30 GATTLING damage over a radius of 50 to 80. With Cluster Munitions the shells also release 4 cluster bomblets on impact, each causing 12.5 EXPLOSION damage over a radius of 20. 150 seconds cooldown.


Add-on Description
Radar helicopter addon icon
Radar Helicopter
Produces a Radar Helicopter that patrols the building. Provides radar map and detects stealthed enemy units.

Costs $500 and takes 10 seconds to complete.


Like the Region Command, the Field Command is capable of producing Excavators and deploying Radar Helicopters. While it cannot garrison infantry or be used to deploy support powers, it does have some unique capabilities to compensate. Its repair facilities allows it to repair any damaged vehicles in the vicinity, and it is also capable of producing a number of units that cannot be built elsewhere. This makes it a useful structure to have, especially at defensive lines far from the nearest Region Command.