|“|| Engineer on duty!|
In the aftermath of Operation Nemesis, the ECA offered lucrative jobs to civilian contractors who were willing to provide their specialized engineering skills for the reconstruction of North Africa. Over the following years, these men aided in the construction of modern hospitals, schools, roads and irrigation networks, laying the foundation for a new economic perspective in this region ravaged by warfare.
The contractors do not carry weapons and are regarded as non-combatants, to be escorted by armed ECA soldiers at all times but it has been reported that many of them try to make themselves useful during combat situations by repairing damaged military vehicles and using their technical skills to rapidly take control of key facilities on the battlefield.
|Captures an enemy or neutral building. The process takes 10 seconds to complete, during which the Engineer is vulnerable.|
The ECA Engineer is an unarmed infantry unit with two support abilities. The first is to capture buildings; unlike other factions, the ECA cannot upgrade its basic infantry to do this. The Engineer fills this role instead, but requires no upgrade in order to do so.
The second ability has the Engineer repair nearby vehicles and structures. As the Engineer must deploy to do this, they become immobile while the ability is active. When ordered to move, the repairs will cease.
While the Engineer lacks any weaponry, they can be upgraded with the ECA's Ceramic Armor for 25% more health.
Given their lack of weaponry to defend themselves, the Engineer must be either escorted or transported in order to stand any chance if enemies are encountered. The Lynx APC, being the ECA's main transport vehicle, stands out as a method of delivering Engineers where they are needed swiftly and safely. Other units may be needed to protect both the Engineer and the Lynx.
As the Engineer is an unarmed infantry unit, it will not last in direct engagement. Most units with anti-infantry weapons, such as basic infantry, light vehicles and helicopters, will be able to make short work of Engineers. Setting traps is another possibility for preventing Engineers from reaching their destination or capturing buildings.
Behind the scenes
- Originally the Engineer was planned to be able to capture buildings via entering them (like in the Red Alert universe). However this was scrapped because it cannot be implemented into the Zero Hour's game code.