|The subject of this article was scrapped during development and are no longer present in-game.|
|“|| All systems go!|
- Chaparral emerging from the War Factory
|“|| Got 'em in my sight!|
- Chaparral preparing to engage enemy aircraft
The Chaparral SAM system is back from its retirement in the 90’s and even though the frame is mostly unchanged it is now packing AIM-120E SLAMRAAM (Surface-Launched Advanced Medium-Range Anti-Air Missile) missiles. Not only do the new missiles boost performance over the old Sidewinders, but their proven design makes the Chaparral an anti-air platform that can be easily manufactured and that is highly reliable.
The Chaparral is known for three things: precision, firepower and long range. Once a target is locked on and the missile is fired there is no escape for its prey. If your Raptors are not enough then what you need is a Chaparral. It will keep your skies safe and will seriously discourage future air incursions from your enemy. An on-the-fly reloading system means it never needs to pause firing to reinstall a new set of missiles - not that anything will normally ever survive long enough against its ready-to-fire AIM-120E missiles anyway.
|Build a Battle Drone that follows the vehicle, engaging enemies with its machine gun and repairs the vehicle when damaged.|
Costs $200 and takes 5 seconds to complete.
Incompatible with Targeteer Drone.
|Build a Targeteer Drone that follows the vehicle, extending its sight radius and increases the vehicle's rate of fire by 25% (except for Avengers, WASP Hives and Microwave Tanks).|
Costs $150 and takes 5 seconds to complete.
Incompatible with Battle Drone.
|“|| Oh yeah, come to papa!|
- Chaparral attacking
The Chaparral is actually nothing more than a moving missile launcher; it does not have any anti-ground weaponry save for instances when you upgrade it with battle drones.
To aircraft, it is surely a major hinderence when a group of these can cut down an impending airstrike, before they deploy their munitions.
The Chaparral can constantly launch missiles on targeted aircraft and few could ever survive 1-2 of them; However the Berkut (with its evasive maneuvers) and the Harrier (with it's chaff countermeasures) could theoretically survive, but it is pure luck if it could outmaneuver three Chaparrals.
Other USA aircraft such as the Raptor and the Nighthawk could temporarily survive with their countermeasures. Given to its range and quick veterancy rate, it should bring down light-armored helicopters rather quickly whereas heavier armored ones might be able to withstand the punishment longer.
The Chaparral also is more mobile than most other heavy AA units from other factions, being able to fire while on the move. This is especially useful when attempting to avoid Sokols as they are more than capable of taking out Chaparrals before they're destroyed by the missiles.
Despite the power and range of these missiles, they travel quite quickly, similar to the Russian Grumble. However, they may be intercepted by other anti-air units and defenses.
Behind the scenes
- The Chapparal are replaced by Patriot SAM in 1.87, but is otherwise nearly identical in function.
- The Chaparral previously had a reload function in place after 4 shots had been fired, but this has since been removed.